Moto GP Keyart

Keyart and supporting publicity art from Moto GP game series for THQ & Capcom

This is a series of images I produced between 2005 and 2008 for various iterations of the Moto GP series for THQ and later for Capcom.  This is one of my all time favorite projects to work on.  As was pretty typical back then, the in game models supplied by the client were unusable for the high res art so I rebuilt everything from scratch. Most images were rendered in Maya and Mental Ray at 3500x7000 pixels.  Some images are repeats with different riders as the box art was different from region to region.  Each iteration had to have updated models built to reflect the changing livery and bike designs from each year.  
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