Star Wars Battlefront Key Art with Cinco Design. 

I was responsible for the rendering of all the 3D elements that were to be used by the retoucher to create the final composition. This included converting the in-game vehicle models to 3DS Max/Vray format, building the foreground environment, posing all the vehicle and character assets, setting up all shaders using existing game textures, lighting the scene and final rendering of all elements. The rebel characters and some additional high res pieces for the stormtroopers were done an another 3D modeler.

I used 3ds Max 2015 and Vray 3 along with HDR light Studio for lighting. I used Substance designer and painter to manipulate textures from game models and make them usable in Vray.
Back to Top